Colorcast now narrates League of Legends and Dota 2
From version 0.1.6, Colorcast reacts on its own to League of Legends and Dota 2 matches: kills, multikills, deaths, objectives and the result. League needs no setup in the game; Dota 2 needs one config file and a launch option.
League of Legends
During a match, the League client serves live match data on your own PC. Colorcast reads it once a second and reacts to:
- Your kills, with first blood and double through penta kills called out.
- Your deaths, including who got you.
- Aces, for your team or against it.
- Dragons by type, Rift Herald, Baron Nashor, void grubs and Atakhan, with steals noted, plus towers and inhibitors.
- Victory or defeat.
To turn it on, open Triggers, enable League of Legends (Live Client Data), and pick the MOBA preset on the Session page. If you start Colorcast partway through a game, it picks up from the next event and doesn't replay the backlog. Full League setup.
Dota 2
Dota 2 uses Valve's Game State Integration. The commentator reacts to your kills and multikills with your hero named, kill streaks at three and five, your deaths, and the result with your final score line.
Setup takes two steps: save the config Colorcast gives you into Dota's gamestate_integration folder, and add -gamestateintegration to the game's launch options in Steam. Full Dota 2 setup.
The MOBA preset
Both games share a new preset with moments for ganks, teamfights, split pushes, throws and misplays. The game feeds don't report those, so you call them with a hotkey, a Stream Deck key or your mic, and the commentator writes the line.
Early-access note
Both adapters are new. If the commentator misses an event or gets one wrong in a real match, tell us at [email protected] with the game mode and what happened.
Also in recent versions
Version 0.1.7 makes sure only one copy of Colorcast runs at a time. The full list is in the changelog.